#include "common.h"
struct v2p {
float2 tc0:TEXCOORD0;
half4 c:COLOR0;
};
half4 main(v2p I):COLOR {
half4 c=I.c*tex2D(s_base,I.tc0);
c.xyz*=c.w;
half3 r=half3(1,1,1)-c.xyz+c.xyz*c.xyz;
return half4(r,1);
}